m1j nous apporta ses lumieres en ce 2005-06-14 20:19:
> "m1j" <mik### [at] hotmailcom> wrote:
>
>>Just playing with blurred reflections from some of the code found online.
>
>
> Here is an update. I soften the floor by using a 16bit png.
> The sphere on the left is the pov sdl average while the right is the shader.
> I miss spoke before in that the shader method does not yet control the
> trace depth. PovMAN does not have the gather function added.
>
>
> ------------------------------------------------------------------------
>
The one on the left looks better.
Alain
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