POV-Ray : Newsgroups : povray.binaries.images : blurred : Re: blurred Server Time
8 Aug 2024 20:29:24 EDT (-0400)
  Re: blurred  
From: Alain
Date: 14 Jun 2005 22:08:08
Message: <42af8d88$1@news.povray.org>
m1j nous apporta ses lumieres en ce 2005-06-14 20:19:
> "m1j" <mik### [at] hotmailcom> wrote:
> 
>>Just playing with blurred reflections from some of the code found online.
> 
> 
> Here is an update. I soften the floor by using a 16bit png.
> The sphere on the left is the pov sdl average while the right is the shader.
> I miss spoke before in that the shader method does not yet control the
> trace depth. PovMAN does not have the gather function added.
> 
> 
> ------------------------------------------------------------------------
> 
The one on the left looks better.

Alain


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